Unreal Engine using blueprints
Desktop PC
1 Trimesters - SAE Institute major project
As one opponent gains a tactical advantage the opponent receives bonus funding to help advance their fleet and re balance the battle.
We implemented a locked gate around the home base which only unlocks when the user picks a shop and purchases a ship upgrade.
One of the project requirement was the use of advanced particles so I created a nice looking waterfall in the top left corner.
If an enemy moves within an enemies targeting range the AI will change priorities and attach the opponent.
The player has the ability to purchase upgrades to their ships or the fleet as a whole.
I was the only programmer on the team which meant I set the project up and programmed a large majority of the game (see github contributions).
The designers were responsible for the sourcing, creation and placement of assets over the 2 maps.
The designers also played a large role in the UI design and documentation
This project was written using blueprints.